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Wall Street
Journal, Page 1, February 24, 2005
As
Tech Matures, Workers File A Spate of Salary Complaints
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Fewer Dreams of Riches Mean More Suits for
Overtime and Other Mundane Pay
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Electronic
Arts Rethinks Perks
A hallmark of the boom years in high-tech was its work ethic:
killer hours, often at modest salaries, without complaint. It was a
small price for the excitement and the shot at a bonanza someday.
But as high-tech riches have
faded, a different attitude toward employers is popping up: Pay me
overtime, or I’ll sue.
Hidetomo Morimoto took a job
in 2003 at a tech company that translates English software into
Japanese. With the tech bubble already burst, he was grateful for
the job, even though it paid just $1,800 a month to start. He soon
found himself working 60 hours a week, Mr. Morimoto says, and during
crunch times often didn’t leave till 1 a.m. Yet he says he never
received any overtime pay.
In May, after he complained
in an Internet posting that some Japanese employers took advantage
of their staff's strong work ethic, Mr. Morimoto found himself out
of work. Now the 31-year-old is suing his old employer, demanding
the overtime pay he says he should have received. The employer,
Pacific Software Publishing Inc. in Bellevue, Wash., maintains it
wasn’t remiss because Mr. Morimoto spent all of his extra hours in
the office on personal matters, not work. It is countersuing,
alleging defamation.
In the past 18 months, labor
suits such as this have hit technology outfits ranging from
start-ups to established companies. “Wage-and-hour class-action
lawsuits have now invaded high-tech in the Valley," says Lynne
Hermie, an attorney representing several companies.
Accusations in the spate of
suits include denying overtime pay, substituting stock options of
little value for cash bonuses, and even not paying promised
salaries. In a few cases, notably at video-game publisher
Electronic Arts Inc., the ferment is prompting executives to
rethink job and compensation policies.
Changes to federal overtime
law and a new California statute appear to have helped encourage the
labor litigation. A 2004 U.S. law added certain white-collar groups
to the list of those eligible for overtime. And California's 2004
Private Attorneys General Act permitted workers to sue employers to
enforce the state’s labor code. The state law increased both the
opportunities to sue and the potential gain from doing so.
The increased litigation in
technology is emblematic of how its workers' expectations have
changed. Amid the boom, as workers relished their pioneering role
and appreciating stock options, some bragged about their long hours
and disdained overtime pay as the mark of a clock-watcher.
There are still some
fast-growing tech companies, notably Google Inc. and eBay Inc. But
U.S. corporate spending on technology has slowed to a 12% annual
growth rate, from the high teens in the late 1990s. Some tech
behemoths are behaving more like mature companies now— witness
Microsoft Corp.’s 2003 decisions to start paying a dividend and stop
giving stock options. Most notable is the change in job
opportunities. About 900,000 U.S. technology jobs vanished in the
four years through late 2004, according to Economy.com, which says
out-sourcing accounted for 40% of the loss.
A result is the kind of wage-and-hour
suits previously seen in such old-line industries such as retailing
and hotels. “Reality has set in," says Harvey Sohnen, a labor
attorney in Orinda, Calif. He says that “many tech workers are net
slaves, putting in unconscionable hours and getting nothing but
ashes in their mouth when their options became worthless. Now they
just want to get paid.”
The lawsuits depict an
industry focused intently on cost control. In one suit, several
former salesmen last year accused Oracle Corp. of failing to keep
accurate time records of their work in order to avoid paying them
overtime. A former International Business Machines Corp. technician
sued IBM in December, alleging that managers had asked him to
manipulate his time cards to reduce overtime pay. The technician,
Ray Wheeler, says he was laid off when he complained.
IBM declined to comment on
Mr. Wheeler or his suit, filed in Washington state’s Pierce County
Superior Court. Oracle said the former salesmen’s complaint, in
federal court in San Francisco, is without merit. An attorney close
to the matter said Oracle is in talks to settle it.
Electronic Arts faces labor
litigation despite a robust stock price that can reward employee
shareholders just as in the tech boom. An EA employee filed suit in
July, accusing the Redwood City, Calif., company of denying him
overtime pay he was due. California labor law says software
employees needn’t be paid for overtime if they meet certain tests,
such as doing “intellectual or creative” work or exercising
“discretion and independent judgment.” The employee, Jamie
Kirschenbaum, said this doesn’t mean him. An animator for the game
maker, he said in his complaint that as an “image production
employee,” he follows strict instructions to produce graphics.
Several former EA image
workers have joined his suit, which is in California Superior Court
in San Mateo County. An EA engineer in Culver City, Calif., has
filed a separate overtime suit in the same court. All of the
plaintiffs or their lawyers declined to comment on the suits.
EA “believes it has acted
lawfully and appropriately and we dispute the plaintiffs’
allegations,” said Rusty Rueff, executive vice president for human
resources. The company is the largest videogame publisher, with
hit franchises such as The Sims and Madden football.
Mr. Kirschenbaum’s suit set
off a firestorm on the Internet. In a posting in November, someone
identified as “EA Spouse” wrote a vivid account of how she said the
game company was overworking her husband. Joe Straitiff, a former
software engineer at EA, wrote that he had worked 70-hour weeks
there for months during the frenetic “crunch time” when development
milestones are being met.
In an interview, Mr.
Straitiff said he was fired late last year because of repeated
conflicts with his supervisor, mostly over long hours. “At every
other company I’ve worked for, there was no such thing as mandatory
overtime, but I was told by my EA manager I was expected to work
long hours," he said. EA declines to discuss why Mr. Straitiff left.
Need for Change
In December, EA’s Mr. Rueff
acknowledged a need for change. “As much as I don’t like what’s
been said about our company and our industry,” he wrote in a memo
to employees, “I recognize that at the heart of the matter is a core
truth: the work is getting harder, the tasks are more complex and
the hours needed to accomplish them have become a burden. We’re
forced to look at making some changes,”
The company recently polled
employees on the quality of their working life. In response, Mr.
Rueff said in an interview, it is developing plans to weed
inefficiencies out of the game-creation process to improve the
environment for workers.
The executive said
California labor law puts more burdens on companies than other state
or federal laws, and hasn’t kept pace with changes in the tech
industry. “The fact that I have to argue and defend that an artist
is considered creative or not creative under California labor laws
is an amazing thing,” he said.
Mr. Rueff said EA is mulling
some far-reaching moves as a result of the labor environment and
industry changes. It may reclassify some jobs to make them eligible
for overtime pay—but, for these jobs, may possibly drop such
mainstay Silicon Valley perks as stock options. He also said EA is
seriously thinking about putting more new jobs—positions that would
otherwise be based in Silicon Valley—in its development centers in
British Columbia, Montreal and elsewhere. ‘We’re not looking for
the lowest-cost environment, but there is a point where the
California premium becomes too high,” he said.
Digging Into Savings
At start-ups, some lawsuits
center on more-basic compensation matters. Dave Benach says he
joined Unplugged Inc., a tiny wireless-games maker in Berkeley, two
years ago, and was promised a $65,000 annual salary and a 3% equity
stake. If the company flourished, he figured, his stake could be
worth millions.
In his first months, Mr.
Benach says, he didn’t get paid. He didn’t mind at first, figuring
Unplugged would pay once its business got off the ground. But he
says that even after it published several wireless games in late
2003, his checks didn’t materialize.
For living costs, Mr. Benach,
32, dug into $30,000 in savings, relied on his wife’s income as a
restaurant manager and sold some parts from his old BMW on eBay.
Mr. Benach says that when he complained to the company founder, he
was told payments would be coming.
In December 2003, Mr. Benach
says, Unplugged paid him $2,000. He says he got no more until nearly
six months later, when he received $1,500. He put out feelers for
other jobs, but retracted them when Unplugged landed a gig to
develop a game around “Mean Girls,” the teen movie. “It was hard to
walk way,” he says, because “I’d put my heart and soul into the
products for more than a year.”
He compared notes with a
colleague, Jeff Linam, who also said he wasn’t getting his pay. “It
was one excuse after another,” Mr. Linam said in an interview.
By last September, says Mr.
Benach, he had received just $8,630 for nearly two years of work.
Unplugged confirms the number. Mr. Benach resigned and asked for
$99,700 that he figured he was owed. Not getting it, he sued for the
money.
A lawyer for Unplugged,
Manuella Hancock, says, “In a start-up, it takes a long time for the
money to come in. No one was taking a salary. The plaintiff simply
got tired of the frontier, and now he’s trying to get some money out
of it." The company hasn’t gone public.
Ms. Hancock also says Mr.
Benach wasn’t a full-time employee but an independent contractor, at
$20 an hour, for most of his time there. Mr. Benach denies that.
His suit, in California’s Alameda County Superior Court, is in the
discovery phase.
His former colleague Mr.
Linam filed a wage suit in the same court last month. He says
Unplugged paid him only $5,130 after a year and a half of work. The
company says he, too, was an independent contractor most of his
time there.
Mr. Benach has since ditched
technology. He found work as a recruiter in the packaging industry.
“It’s a relief” to be out of tech, he says.
Mr. Morimoto, the man suing
a company that translates software into Japanese, was late to the
tech game. A biology student in Japan, he moved to Seattle in
1999, beginning a three-year programming course when biology jobs
proved scarce. By the time he finished, even many skilled
programmers were jobless. He took the Pacific Software job despite
its low pay because “I was desperate to find a job in the computer
field.”
Mr. Morimoto created server
applications. He also maintained them after a project was done. As
new business rolled in, his job included not only taking care of
new projects but also keeping an eye on his previous ones. To get
everything done, he says, he had to work longer and longer,
sometimes 80 hours a week.
His pay rose to $2,200 a
month. Mr. Morimoto says he didn't complain about the hours, knowing
what Pacific Software expected. A section of its employee handbook
from 2003 states: "Compensation is based on a monthly salary and
will not increase due to overtime.”
A lawyer for Pacific
Software, Steve Block, acknowledged that Mr. Morimoto’s compensation
level made him eligible for overtime pay under Washington state law.
But he maintained that when the employee stayed late, he was
“tending to his personal affairs.”
Mr. Morimoto says that after
his longest weeks, he sometimes didn’t get to sleep until 3 a.m.,
and then would wake at 8 to get ready for a new workday.
In May, Mr. Morimoto posted
comments on the Internet saying some “Japanese” companies were
abusing their workers. He didn’t name Pacific Software, a closely
held U.S. company founded by Kenichi Uchikura, its president. But
Mr. Morimoto was fired soon thereafter. Mr. Block, the company’s
lawyer, says it fired him for a “number of improprieties,” including
the Internet postings. Pacific Software’s defamation countersuit is
filed in the same court as his action, Washington’s King County
Superior Court.
Mr. Block says Pacific
Software didn’t enforce employee-handbook statements such as the
one about not paying overtime. But the company has since changed the
handbook. A recent edition states: “You may be required to work
extra hours as business conditions dictate. Non-exempt employees
will be paid overtime as required by law.”
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